What is GunBros?
A small artillery game for the browser, made for two brothers in different cities. Chibi war machines take turns lobbing shells across hand-painted, fully destructible maps. Whoever reads the wind best goes home with the win.
-
Turn-based artillery
One shot per turn, then everyone watches it fly. Every blast carves the ground, so the map changes as you play.
-
Wind and angles
Set the angle, hold to charge the power bar, and lean into a wind that shifts every couple of turns.
-
2–8 players online
Make a room, send the five-letter code or the link, and play 1v1 up to 4v4. Drop out and you can rejoin mid-match.
-
Plays on phones
Turn your phone sideways: big FIRE and angle controls, drag to look around. Add it to your home screen and it runs full screen.
- Sky events: Thor, Tornado, Force
- 8 items in 6 slots
- Shields, classes and damage types
- A super shot to charge
18 mobiles
Every mobile has three shots: two for everyday use and a super shot (SS) that needs a full gauge. Mechanical, bionic and shielded hulls take each damage type differently, so the pick matters.
-

Armor
Siege Missile
-

Sorcerer
Shield Break
-

Delver
Deep Drill
-

Triclops
Cyclops
-

Stomper
Carpet
-

Zephyr
Cyclone
-

Sapper
Siege Mine
-

Tempest
Thunderhead
-

Vortex
Singularity
-

Orbital
Orbital Lance
-

Frostbite
Shatter
-

Deepshell
Bubble Burst
-

Skipper
Boulder
-

Herald
Thor Barrage
-

Shrike
Siege Lance
-

Croaker
Deluge
-

Wyvern
Dragon Breath
-

Paladin
Nine Swords
8 maps
Painted landscapes where what you see is what you hit: windmills, bridges and temple walls all come down.
-

Rolling Hills
Two high grounds and a valley between them: lob over the cottage, or shoot the cover away.
-

Sunset Chasm
A straight exchange across a chasm, over a rope bridge that one shot drops.
-

Cloudbreak Isles
Floating isles and a central crag that forces the lob. Every rim is a drop.
-

Crystal Hollow
A roof takes the lob away. Flat shots through windows between fangs and crystals.
-

Frozen Peaks
Shelves that end in overhangs you can shoot away, and an ice spire mid-valley that stops flat shots.
-

Magma Forge
A volcano wall down the middle: lob over it or tunnel through it.
-

Jungle Temple
Height against cover, and a covered gallery with one clean sightline.
-

Rust Yard
An airship hull is the only bridge, between lattice girder towers.
How to play
-
Angle
Up and down (or drag the dial) raise the barrel. The dial shows your angle against the hull and against the world, since slopes tilt you.
-
Power
Hold Space or FIRE to charge, let go to shoot. A marker keeps your last shot, so next turn you can nudge it.
-
Wind
The arrow at the top is the wind: direction and strength. It carries every shell and changes every two turns.
-
Turn order
Big shots and long turns add delay; the lowest delay goes next. Play fast and light and you might shoot twice in a row.
-
Items
Load six slots before the match: Dual, Teleport, Med Kit, Power Up, Wind Change and more. One item per turn.
-
Super shot
S1 and S2 are always ready. SS charges a pip each turn and each time you are hit. Last team standing wins.